By Derrick Brown (follow on Twitter @dbrowndbrown)
Dear Hannah,
All ideas are great. The ones that are developed, financed, negotiated, produced, packaged, and sold make money.
Love,
Daddy
Love,
Daddy
Support Our Work - Buy This Podcast (SEE BELOW)!
"LEarning (Games People Play (The Story of Monopoly) - in 90 Seconds)"
By Derrick Brown
2-26-2017
Charles Darrow lost his job as a heater salesman at the beginning of The Great Depression in 1929.
He then created, patented, copyrighted, and licensed Monopoly between 1933 and 1935 - but Monopoly was based on versions of real estate trading games whose patents date back to 1904.
Why did Darrow's version flourish - making him the first millionaire game designer?
Well, two lessons come to mind ...
1. Success results when preparation meets opportunity.
A parlor game that families could play together (both to escape the reality of desolate economic times, and to learn financial lessons that could avoid the repeat of such) was just what the doctored ordered in 1935.
2. Opportunities are often disguised as work.
All ideas are great. The ones that are developed, financed, negotiated, produced, packaged, and sold make money.
That takes some grindin'.
Copyright © 2017 Derrick Brown. All Rights Reserved.
No comments:
Post a Comment